Beispiel #1
0
        internal GameObject(
            long id,
            EntityState simulationState)
        {
            Id = id;

            SimulationState  = simulationState;
            DisplayState     = (EntityState)simulationState.Clone();
            PrevDisplayState = (EntityState)simulationState.Clone();
        }
Beispiel #2
0
        internal GameObject(
            long id,
            EntityState simulationState)
        {
            Id = id;

            SimulationState = simulationState;
            DisplayState = (EntityState) simulationState.Clone();
            PrevDisplayState = (EntityState) simulationState.Clone();
        }
Beispiel #3
0
        internal GameObject(
            long id,
            EntityState simulationState)
        {
            this.Id = id;

            this.SimulationState  = simulationState;
            this.DisplayState     = (EntityState)simulationState.Clone();
            this.PrevDisplayState = (EntityState)simulationState.Clone();
        }