public DigitalInput(byte pin, GTI.GlitchFilterMode glitchFilter, GTI.ResistorMode resistorMode, IO60P16 io60) { this.io60 = io60; this.pin = pin; this.io60.SetIOMode(this.pin, IO60P16.IOState.Input, resistorMode); }
public DigitalIOImplementation(byte pin, bool initialState, GTI.GlitchFilterMode glitchFilter, GTI.ResistorMode resistorMode, IO60P16 io60) { this.io60 = io60; this.pin = pin; this.resistorMode = resistorMode; this.Mode = GTI.IOMode.Input; this.io60.WriteDigital(this.pin, initialState); }
public InterruptInput(byte pin, GTI.GlitchFilterMode glitchFilter, GTI.ResistorMode resistorMode, GTI.InterruptMode interruptMode, IO60P16 io60) { this.io60 = io60; this.pin = pin; this.io60.SetIOMode(this.pin, IO60P16.IOState.InputInterrupt, resistorMode); this.io60.RegisterInterruptHandler(this.pin, interruptMode, this.RaiseInterrupt); }
public void SetIOMode(byte pin, IOState state, GTI.ResistorMode resistorMode) { switch (resistorMode) { case GTI.ResistorMode.Disabled: this.SetIOMode(pin, state, ResistorMode.Floating); break; case GTI.ResistorMode.PullDown: this.SetIOMode(pin, state, ResistorMode.PullDown); break; case GTI.ResistorMode.PullUp: this.SetIOMode(pin, state, ResistorMode.PullUp); break; } }
private void SetIOMode(byte pin, IOState state, GTI.ResistorMode resistorMode) { switch (resistorMode) { case GTI.ResistorMode.Disabled: this.SetIOMode(pin, state, ResistorMode.HighImpedence); break; case GTI.ResistorMode.PullDown: this.SetIOMode(pin, state, ResistorMode.ResistivePullDown); break; case GTI.ResistorMode.PullUp: this.SetIOMode(pin, state, ResistorMode.ResistivePullUp); break; } }
/// <summary>Creates an interrupt input on the given pin.</summary> /// <param name="pin">The pin to create the interface on.</param> /// <param name="glitchFilterMode">The glitch filter mode for the interface.</param> /// <param name="resistorMode">The resistor mode for the interface.</param> /// <param name="interruptMode">The interrupt mode for the interface.</param> /// <returns>The new interface.</returns> public GTI.InterruptInput CreateInterruptInput(Socket.Pin pin, GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode, GTI.InterruptMode interruptMode) { return GTI.InterruptInputFactory.Create(this.socket, pin, glitchFilterMode, resistorMode, interruptMode, this); }
/// <summary>Creates a digital input/output on the given pin.</summary> /// <param name="pin">The pin to create the interface on.</param> /// <param name="initialState">The initial state for the interface.</param> /// <param name="glitchFilterMode">The glitch filter mode for the interface.</param> /// <param name="resistorMode">The resistor mode for the interface.</param> /// <returns>The new interface.</returns> public GTI.DigitalIO CreateDigitalIO(Socket.Pin pin, bool initialState, GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode) { return GTI.DigitalIOFactory.Create(this.socket, pin, initialState, glitchFilterMode, resistorMode, this); }
/// <summary>Creates a digital input on the given pin.</summary> /// <param name="pin">The pin to create the interface on.</param> /// <param name="glitchFilterMode">The glitch filter mode for the interface.</param> /// <param name="resistorMode">The resistor mode for the interface.</param> /// <returns>The new interface.</returns> public GTI.DigitalInput CreateDigitalInput(Socket.Pin pin, GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode) { return GTI.DigitalInputFactory.Create(this.socket, pin, glitchFilterMode, resistorMode, this); }
/// <summary>Creates an interrrupt input on the input port on the module.</summary> /// <param name="glitchFilterMode">The glitch filter mode for the input.</param> /// <param name="resistorMode">The resistor mode for the input.</param> /// <param name="interruptMode">The interrupt mode for the input.</param> /// <returns>The new input.</returns> public GTI.InterruptInput CreateInterruptInput(GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode, GTI.InterruptMode interruptMode) { return(GTI.InterruptInputFactory.Create(this.socket, Socket.Pin.Three, glitchFilterMode, resistorMode, interruptMode, this)); }
/// <summary>Creates an interrupt input on the given pin.</summary> /// <param name="port">The port to create the interface on.</param> /// <param name="pin">The pin to create the interface on.</param> /// <param name="glitchFilterMode">The glitch filter mode for the interface.</param> /// <param name="resistorMode">The resistor mode for the interface.</param> /// <param name="interruptMode">The interrupt mode for the interface.</param> /// <returns>The new interface.</returns> public GTI.InterruptInput CreateInterruptInput(int port, int pin, GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode, GTI.InterruptMode interruptMode) { if (port < 0 || port > 7) { throw new ArgumentOutOfRangeException("port", "port must be between 0 and 7."); } if (pin < 0 || pin > 7) { throw new ArgumentOutOfRangeException("pin", "pin must be between 0 and 7."); } return(new InterruptInput((byte)((port << 4) | pin), glitchFilterMode, resistorMode, interruptMode, this)); }
/// <summary>Creates a digital input/output on the given pin.</summary> /// <param name="port">The port to create the interface on.</param> /// <param name="pin">The pin to create the interface on.</param> /// <param name="initialState">The initial state for the interface.</param> /// <param name="glitchFilterMode">The glitch filter mode for the interface.</param> /// <param name="resistorMode">The resistor mode for the interface.</param> /// <returns>The new interface.</returns> public GTI.DigitalIO CreateDigitalIO(int port, int pin, bool initialState, GTI.GlitchFilterMode glitchFilterMode, GTI.ResistorMode resistorMode) { if (port < 0 || port > 7) { throw new ArgumentOutOfRangeException("port", "port must be between 0 and 7."); } if (pin < 0 || pin > 7) { throw new ArgumentOutOfRangeException("pin", "pin must be between 0 and 7."); } return(new DigitalIO((byte)((port << 4) | pin), initialState, glitchFilterMode, resistorMode, this)); }