예제 #1
0
 bool IsSceneInLoaderSceneAssetList(Scene scene, MultisceneLoader loader)
 {
     foreach (var sceneAsset in loader.scenes)
     {
         if (AssetDatabase.GetAssetPath(sceneAsset) == scene.path)
         {
             return(true);
         }
     }
     return(false);
 }
예제 #2
0
 bool IsLoaderInThisScene(MultisceneLoader loader, Scene scene) => loader.gameObject.scene.path == scene.path;
예제 #3
0
 void OnEnable()
 {
     loader             = target as MultisceneLoader;
     autoReloadProperty = serializedObject.FindProperty("autoReload");
 }