bool IsSceneInLoaderSceneAssetList(Scene scene, MultisceneLoader loader) { foreach (var sceneAsset in loader.scenes) { if (AssetDatabase.GetAssetPath(sceneAsset) == scene.path) { return(true); } } return(false); }
bool IsLoaderInThisScene(MultisceneLoader loader, Scene scene) => loader.gameObject.scene.path == scene.path;
void OnEnable() { loader = target as MultisceneLoader; autoReloadProperty = serializedObject.FindProperty("autoReload"); }