private void EnterPointSelector() { if (selector.MainCamera.IsActive || splineCam.MainCamera.IsActive) { GTA.UI.Screen.ShowSubtitle("Camera is Active."); return; } Game.Player.Character.IsPositionFrozen = true; selector.EnterCameraView(Game.Player.Character.GetOffsetPosition(new Vector3(0, 0, 10f))); ToggleMenu(); }
private void EnterPointSelector() { if (selector.MainCamera.IsActive || splineCam.MainCamera.IsActive) { UI.ShowSubtitle("Camera is Active."); return; } Game.Player.Character.FreezePosition = true; selector.EnterCameraView(Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 0, 10f))); ToggleMenu(); }