public SquireDeath(FaceDirection faceDirection, Move move, SquireAI squireAi, Life life, SquireDeathSignal deathSignal, [Inject(Id = InjectId.Owner)] GameObject owner) { _faceDirection = faceDirection; _move = move; _squireAi = squireAi; _life = life; _deathSignal = deathSignal; _collider = owner.GetComponent <Collider2D>(); }
public SquireResurrect(SquireAI ai, LietoResurrectSignal resurrectSignal, CharacterMotor motor, Life life) : base(resurrectSignal, motor, life) { _ai = ai; }