private void TextFloatCanvas() { FxMachine.TextFloatCanvas(TextEmitterTarget, EmitterMsg, TextColor); }
private void TextFloat() { FxMachine.TextFloat(TextEmitter.position, EmitterMsg, TextColor); }
private void RadarHit() { FxMachine.RadarHit(RadarTarget.position, RadarTargetHeight); }
private void RadarSweep() { FxMachine.RadarSweep(RadarSender, RadarSize, RadarHeight); }
private void EnergyTransfer() { FxMachine.EnergyTransfer(EnergyTransferStart.position, EnergyTransferEnd.position, EnergyTransferAmount); }
private void BeamEffect() { FxMachine.BeamEffect(BeamStart.position, BeamEnd.position, BeamColor); }