private void TextFloatCanvas()
 {
     FxMachine.TextFloatCanvas(TextEmitterTarget, EmitterMsg, TextColor);
 }
 private void TextFloat()
 {
     FxMachine.TextFloat(TextEmitter.position, EmitterMsg, TextColor);
 }
 private void RadarHit()
 {
     FxMachine.RadarHit(RadarTarget.position, RadarTargetHeight);
 }
 private void RadarSweep()
 {
     FxMachine.RadarSweep(RadarSender, RadarSize, RadarHeight);
 }
 private void EnergyTransfer()
 {
     FxMachine.EnergyTransfer(EnergyTransferStart.position, EnergyTransferEnd.position, EnergyTransferAmount);
 }
 private void BeamEffect()
 {
     FxMachine.BeamEffect(BeamStart.position, BeamEnd.position, BeamColor);
 }