public PlantedSeedObject(Game game, BasePlant plant, Vector2 start) : base(game, start) { this.Plant = plant; cg = (FreedomFarmerGame)game; cg.DayIncrimented += new DayIncrimentedEventHandler(Game_DayIncrimented); }
public PlantedWaterMelonSeed(Game game, BasePlant plant, Vector2 start) : base(game, plant, start) { this.Plant = plant; FreedomFarmerGame cg = (FreedomFarmerGame)game; this.MoistureAbsorbtionRate = 0.066; this.Plant = new WaterMelonPlant(cg, start); this.MaxAge = 120; }