public PlantedSeedObject(Game game, BasePlant plant, Vector2 start)
     : base(game, start)
 {
     this.Plant = plant;
     cg = (FreedomFarmerGame)game;
     cg.DayIncrimented += new DayIncrimentedEventHandler(Game_DayIncrimented);
 }
 public PlantedWaterMelonSeed(Game game, BasePlant plant, Vector2 start)
     : base(game, plant, start)
 {
     this.Plant = plant;
     FreedomFarmerGame cg = (FreedomFarmerGame)game;
     this.MoistureAbsorbtionRate = 0.066;
     this.Plant = new WaterMelonPlant(cg, start);
     this.MaxAge = 120;
 }