public NetworkSceneTemplate(int pBuildIndex, string pSceneName, RPCVector3 pSceneOffset, NetworkSceneManagerSetting pSetting) { _buildIndex = pBuildIndex; _sceneName = pSceneName; _sceneOffset = pSceneOffset; _settings = pSetting; }
public virtual void FromRPC(RPCNetworkSceneTemplate pTemplateRPC) { _buildIndex = pTemplateRPC.buildIndex; _sceneName = pTemplateRPC.sceneName; _sceneOffset = pTemplateRPC.sceneOffset; _settings = new NetworkSceneManagerSetting(pTemplateRPC.settings); }
public NodeNetworkSceneTemplate(uint pNodeId, int pBuildIndex, string pSceneName, RPCVector3 pSceneOffset, NetworkSceneManagerSetting pNetworkSceneManagerSetting) : base(pBuildIndex, pSceneName, pSceneOffset, pNetworkSceneManagerSetting) { _nodeId = pNodeId; }