/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here SheetHandler.Initialize(Content); Settings.Initialize(ref graphics); baseState = new StartMenu(); base.Initialize(); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; //graphics.IsFullScreen = true; graphics.ApplyChanges(); IsMouseVisible = true; }
public GameState() { child = null; }