/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            SheetHandler.Initialize(Content);
            Settings.Initialize(ref graphics);
            baseState = new StartMenu();

            base.Initialize();
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;

            //graphics.IsFullScreen = true;

            graphics.ApplyChanges();

            IsMouseVisible = true;
        }
 public GameState()
 {
     child = null;
 }