void Reset() { _FogVolumeCamera = GetComponent <Camera>(); reprojectionShader = Shader.Find("Hidden/TAA"); _FogVolumeCamera = GetComponent <Camera>(); _frustumJitter = GetComponent <FogVolumePlaydeadTAA.FrustumJitter>(); //_frustumJitter.enabled = false; _velocityBuffer = GetComponent <FogVolumePlaydeadTAA.VelocityBuffer>(); _velocityBuffer.velocityShader = Shader.Find("Hidden/VelocityBuffer"); }
void TAASetup() { if (_Downsample > 0 && TAA) { if (_FogVolumeCameraGO.GetComponent <FogVolumeTAA>() == null) { _FogVolumeCameraGO.AddComponent <FogVolumeTAA>(); } _TAA = _FogVolumeCameraGO.GetComponent <FogVolumeTAA>(); _TAAvelocity = _FogVolumeCameraGO.GetComponent <FogVolumePlaydeadTAA.VelocityBuffer>(); } }