// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { dialogueHandler.Skip(); } }
void Update() { if (Input.GetKeyDown(KeyCode.Z)) { // Debug.Log("teste"); dialogueHandler.Skip(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { dialogueHandlerBefore.Skip(); dialogueHandlerAfter.Skip(); } if (enemiesQtt == 0) { enemiesQtt--; player.canMove = false; player.canAttack = false; cameraPlayer.SetActive(true); cameraScene.SetActive(false); toEnable.SetActive(false); dialogueHandlerAfter.OnDialogueEnd += ReturnPlayerMovementAfter; dialogueHandlerAfter.StartDialogue(); } }