// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Z))
     {
         dialogueHandler.Skip();
     }
 }
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Z))
     {
         // Debug.Log("teste");
         dialogueHandler.Skip();
     }
 }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Z))
        {
            dialogueHandlerBefore.Skip();
            dialogueHandlerAfter.Skip();
        }

        if (enemiesQtt == 0)
        {
            enemiesQtt--;
            player.canMove   = false;
            player.canAttack = false;
            cameraPlayer.SetActive(true);
            cameraScene.SetActive(false);
            toEnable.SetActive(false);
            dialogueHandlerAfter.OnDialogueEnd += ReturnPlayerMovementAfter;
            dialogueHandlerAfter.StartDialogue();
        }
    }