/// <summary> /// Create a parallel node. /// </summary> public BehaviourTreeBuilder Parallel(string name, int numRequiredToFail, int numRequiredToSucceed) { var parallelNode = new ParallelNode(name, numRequiredToFail, numRequiredToSucceed); if (parentNodeStack.Count > 0) { parentNodeStack.Peek().AddChild(parallelNode); } parentNodeStack.Push(parallelNode); return(this); }
/// <summary> /// Create a parallel node. /// </summary> public BehaviourTreeBuilder Parallel(int numRequiredToFail, int numRequiredToSucceed) { var id = ++_idCounter; var parallelNode = new ParallelNode(id, numRequiredToFail, numRequiredToSucceed); if (_parentNodeStack.Count > 0) { _parentNodeStack.Peek().AddChild(parallelNode); } _parentNodeStack.Push(parallelNode); return(this); }
/// <summary> /// Create a parallel node. /// </summary> public BehaviourTreeBuilder <T> Parallel(string name, int numRequiredToFail, int numRequiredToSucceed) { int id = ++_idCounter; var parallelNode = new ParallelNode <T>(name, id, numRequiredToFail, numRequiredToSucceed) { IsDisabled = IsBlacklisted(id) }; if (_parentNodeStack.Count > 0) { _parentNodeStack.Peek().AddChild(parallelNode); } _parentNodeStack.Push(parallelNode); return(this); }
void Init(int numRequiredToFail = 0, int numRequiredToSucceed = 0) { testObject = new ParallelNode("some-parallel", numRequiredToFail, numRequiredToSucceed); }
/// <summary> /// Create a parallel node. /// </summary> public BehaviourTreeBuilder Parallel(string name, int numRequiredToFail, int numRequiredToSucceed) { var parallelNode = new ParallelNode(name, numRequiredToFail, numRequiredToSucceed); if (parentNodeStack.Count > 0) { parentNodeStack.Peek().AddChild(parallelNode); } parentNodeStack.Push(parallelNode); return this; }