private void Start() { player = Player._instance; chargeOnLeftSide = ProgressManager.GetProgress().settings.chargeOnLeftSide; timerAnimaton.Play("uiLevelselectionFadeIn"); //pauseAnimator.SetBool("fadeout", false); Main.onSceneChange.AddListener(SceneChanged); UIGameTimer.Show(); }
private void Start() { _instance = this; }