Esempio n. 1
0
        private void Start()
        {
            player           = Player._instance;
            chargeOnLeftSide = ProgressManager.GetProgress().settings.chargeOnLeftSide;
            timerAnimaton.Play("uiLevelselectionFadeIn");
            //pauseAnimator.SetBool("fadeout", false);
            Main.onSceneChange.AddListener(SceneChanged);

            UIGameTimer.Show();
        }
Esempio n. 2
0
 private void Start()
 {
     _instance = this;
 }