public static Offset <FlatbuffersResource.EncounterNest8Table> CreateEncounterNest8Table(FlatBufferBuilder builder, ulong TableID = 0, uint GameVersion = 0, VectorOffset EntriesOffset = default(VectorOffset)) { builder.StartTable(3); EncounterNest8Table.AddTableID(builder, TableID); EncounterNest8Table.AddEntries(builder, EntriesOffset); EncounterNest8Table.AddGameVersion(builder, GameVersion); return(EncounterNest8Table.EndEncounterNest8Table(builder)); }
public static EncounterNest8Table GetRootAsEncounterNest8Table(ByteBuffer _bb, EncounterNest8Table obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }