public static Offset <FlatbuffersResource.EncounterNest8Table> CreateEncounterNest8Table(FlatBufferBuilder builder,
                                                                                          ulong TableID              = 0,
                                                                                          uint GameVersion           = 0,
                                                                                          VectorOffset EntriesOffset = default(VectorOffset))
 {
     builder.StartTable(3);
     EncounterNest8Table.AddTableID(builder, TableID);
     EncounterNest8Table.AddEntries(builder, EntriesOffset);
     EncounterNest8Table.AddGameVersion(builder, GameVersion);
     return(EncounterNest8Table.EndEncounterNest8Table(builder));
 }
 public static EncounterNest8Table GetRootAsEncounterNest8Table(ByteBuffer _bb, EncounterNest8Table obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }