예제 #1
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 public static Offset<CurrentQuest> EndCurrentQuest(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<CurrentQuest>(o);
 }
예제 #2
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 public static int EndListModulesResponse(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #3
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 public static Offset<uvSwapItemMesh> EnduvSwapItemMesh(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<uvSwapItemMesh>(o);
 }
예제 #4
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 public static Offset<TypeAmount> EndTypeAmount(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<TypeAmount>(o);
 }
 public static Offset<PulseKeyFrameData_Float> EndPulseKeyFrameData_Float(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<PulseKeyFrameData_Float>(o);
 }
예제 #6
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 public static Offset<ActorEventData> EndActorEventData(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<ActorEventData>(o);
 }
예제 #7
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 public static int EndBreakpointEvent(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #8
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 public static Offset<SecondTableInA> EndSecondTableInA(FlatBufferBuilder builder) {
   int o = builder.EndObject();
   return new Offset<SecondTableInA>(o);
 }
예제 #9
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 public static int EndEmbeddedMessage(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #10
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 public static Offset<LoginResponse> EndLoginResponse(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<LoginResponse>(o);
 }
 public static Offset<InputCommand> EndInputCommand(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<InputCommand>(o);
 }
예제 #12
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 public static Offset<VariableParameters> EndVariableParameters(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<VariableParameters>(o);
 }
예제 #13
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 public static int EndGetFunctionResponse(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #14
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 public static Offset<NamespaceC.TableInC> EndTableInC(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<NamespaceC.TableInC>(o);
 }
예제 #15
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 public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<MyGame.Example2.Monster>(o);
 }
예제 #16
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 public static int EndRequest(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #17
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 public static Offset<Imobiliaria> EndImobiliaria(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<Imobiliaria>(o);
 }
예제 #18
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 public static Offset<Stat> EndStat(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<Stat>(o);
 }
 public static int EndRemoveBreakpointsResponse(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
 public static Offset<TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
   int o = builder.EndObject();
   return new Offset<TestSimpleTableWithEnum>(o);
 }
 public static Offset<animationMeshTimeSample> EndanimationMeshTimeSample(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<animationMeshTimeSample>(o);
 }
 public static Offset<LinearKeyFrameData_Int16> EndLinearKeyFrameData_Int16(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<LinearKeyFrameData_Int16>(o);
 }
예제 #23
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 public static Offset<TableInNestedNS> EndTableInNestedNS(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<TableInNestedNS>(o);
 }
예제 #24
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 public static Offset<Corretor> EndCorretor(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<Corretor>(o);
 }
예제 #25
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 public static int EndListBreakpointsRequest(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #26
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 public static int EndStopResponse(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }
예제 #27
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 public static Offset<animation> Endanimation(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<animation>(o);
 }
예제 #28
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 public static Offset<skeleton> Endskeleton(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<skeleton>(o);
 }
예제 #29
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 public static Offset<GameData> EndGameData(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return new Offset<GameData>(o);
 }
예제 #30
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 public static int EndModule(FlatBufferBuilder builder)
 {
     int o = builder.EndObject();
     return o;
 }