protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Statics.SPRITEBATCH = spriteBatch; Statics.PIXEL = Content.Load <Texture2D>("Textures/pixel"); currentScreen = new Screens.GameScreen(); currentScreen.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Statics.SPRITEBATCH = spriteBatch; Statics.PIXEL = Content.Load<Texture2D>("Textures/pixel"); currentScreen = new Screens.GameScreen(); currentScreen.LoadContent(); }