Beispiel #1
0
        protected override void LoadContent()
        {
            spriteBatch         = new SpriteBatch(GraphicsDevice);
            Statics.SPRITEBATCH = spriteBatch;
            Statics.PIXEL       = Content.Load <Texture2D>("Textures/pixel");

            currentScreen = new Screens.GameScreen();

            currentScreen.LoadContent();
        }
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Statics.SPRITEBATCH = spriteBatch;
            Statics.PIXEL = Content.Load<Texture2D>("Textures/pixel");

            currentScreen = new Screens.GameScreen();

            currentScreen.LoadContent();
        }