public override void OnEnter() { if (manager == null) manager = FindObjectOfType<MapManager>(); if (manager != null) GameStateManager.Instance.GameData.Save(manager.sceneName, this.transform.position); }
void Start() { mapManager = FindObjectOfType<MapManager>(); spriteRenderer = GetComponent<SpriteRenderer>(); }
void Start() { doorParts = GetComponentsInChildren<CastleDoorInteractable>(); spriteRenderer = GetComponent<SpriteRenderer>(); mapManager = FindObjectOfType<MapManager>(); }
void Start() { target = transform.position; mapManager = FindObjectOfType<MapManager>(); anim = GetComponent<Animator>(); }
void Start() { mapManager = GameObject.FindObjectOfType<MapManager>(); }