protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); sprite = new MovingSprite(Content.Load <Texture2D>("WhitePixel"), new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2), Color.White); //sprite.Position = Vector2.Zero; sprite.Scale = new Vector2(300 * GraphicsDevice.Viewport.Height / 1440f, 300 * GraphicsDevice.Viewport.Height / 1440f); sprite.SetCenterOrigin(); spriteGrowSpeed = 2; font = Content.Load <SpriteFont>("Font"); rColorChange = 1; gColorChange = 1; bColorChange = 1; sprite.Color = new Color(100, 255, 255); spriteSpeed = Vector2.Zero; particles = new List <ParticleSprite>(); generateSpriteTime = TimeSpan.FromMilliseconds(20); }
public ParticleGenerator(MovingSprite sprite) { }