public static int Grab(Unarmed Martial) { int damageDealt = diceroll.Next(Character.strength - 2, Character.strength); Console.WriteLine("You manage to strangle and slam the enemy!"); Story.Continue(0); return(damageDealt); }
//Monk public static int Punch(Unarmed Martial) { int damageDealt = diceroll.Next(Character.finesse - 2, Character.finesse); Console.WriteLine("You find an oppertunity to strike!"); Story.Continue(0); return(damageDealt); }