Example #1
0
        public static int Grab(Unarmed Martial)
        {
            int damageDealt = diceroll.Next(Character.strength - 2, Character.strength);

            Console.WriteLine("You manage to strangle and slam the enemy!");
            Story.Continue(0);

            return(damageDealt);
        }
Example #2
0
        //Monk
        public static int Punch(Unarmed Martial)
        {
            int damageDealt = diceroll.Next(Character.finesse - 2, Character.finesse);

            Console.WriteLine("You find an oppertunity to strike!");
            Story.Continue(0);

            return(damageDealt);
        }