/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); explosionView.UpdateExplosion(gameTime); if (Keyboard.GetState().IsKeyDown(Keys.R)) { explosionView = explosionView = new ExplosionView(Content, camera, spriteBatch, explosionLocation, explosionScale); } // TODO: Add your update logic here base.Update(gameTime); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); explosionView = new ExplosionView(Content, camera, spriteBatch, explosionLocation, explosionScale); camera.setSizeOfField(graphics.GraphicsDevice.Viewport); }