Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            explosionView.UpdateExplosion(gameTime);
            if (Keyboard.GetState().IsKeyDown(Keys.R))
            {
                explosionView = explosionView = new ExplosionView(Content, camera, spriteBatch, explosionLocation, explosionScale);
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }
Esempio n. 2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     explosionView = new ExplosionView(Content, camera, spriteBatch, explosionLocation, explosionScale);
     camera.setSizeOfField(graphics.GraphicsDevice.Viewport);
 }