public void DropWeapon(Weapon w) { if (heldWeapon == w) { heldWeapon = null; DroppedItem d = w.Drop(ent.Position); d.AddToWorld(); } }
public void DropWeapon(Weapon w) { DroppedItem d = w.Drop(ent.Position); d.AddToWorld(); }
public void DropWeapon(Weapon w) { if (heldWeapon == w) { heldWeapon = null; DroppedItem d = w.Drop(ent.Position); d.AddToWorld(); } }
public void DropWeapon(Weapon w) { DroppedItem d = w.Drop(ent.Position); d.AddToWorld(); }