public void DropWeapon(Weapon w)
 {
     if (heldWeapon == w)
     {
         heldWeapon = null;
         DroppedItem d = w.Drop(ent.Position);
         d.AddToWorld();
     }
 }
 public void DropWeapon(Weapon w)
 {
     DroppedItem d = w.Drop(ent.Position);
     d.AddToWorld();
 }