private void timer1_Tick(object sender, EventArgs e) { if (rightArrowDown == true && x < Width - 50) { x = x + 7; } else if (leftArrowDown == true && x > 0) { x = x - 7; } else if (upArrowDown == true && y > 500) { y = y - 7; } else if (downArrowDown == true && y < Height - 80) { y = y + 7; } else if (x < 10) { timer1.Enabled = false; Thread.Sleep(1000); Form f = this.FindForm(); f.Controls.Remove(this); ExitScreen es = new ExitScreen(); f.Controls.Add(es); return; } //check for collisions Rectangle characterRec = new Rectangle(x, y, 80, 80); Rectangle ball1Rec = new Rectangle(198, 702, 52, 46); Rectangle ball2Rec = new Rectangle(506, 726, 50, 46); Rectangle ball3Rec = new Rectangle(836, 702, 50, 46); Rectangle ball4Rec = new Rectangle(350, 585, 52, 46); Rectangle ball5Rec = new Rectangle(668, 585, 52, 46); Rectangle ball6Rec = new Rectangle(198, 541, 52, 46); Rectangle ball7Rec = new Rectangle(1008, 541, 52, 46); Rectangle ball8Rec = new Rectangle(636, 794, 52, 46); if (characterRec.IntersectsWith(ball1Rec) || characterRec.IntersectsWith(ball2Rec) || characterRec.IntersectsWith(ball3Rec) || characterRec.IntersectsWith(ball4Rec) || characterRec.IntersectsWith(ball5Rec) || characterRec.IntersectsWith(ball6Rec) || characterRec.IntersectsWith(ball7Rec) || characterRec.IntersectsWith(ball8Rec)) { timer1.Enabled = false; Thread.Sleep(1500); Form f = this.FindForm(); f.Controls.Remove(this); ExitScreen es = new ExitScreen(); f.Controls.Add(es); return; } Refresh(); }
private void timer1_Tick(object sender, EventArgs e) { if (rightArrowDown == true && drawX < Width) { drawX = drawX + 3; } else if (leftArrowDown == true && drawX > 0) { drawX = drawX - 3; } else if (upArrowDown == true && drawY > 0) { drawY = drawY - 3; } else if (downArrowDown == true && drawY < Height) { drawY = drawY + 5; } else if (drawX > Width - 21) { timer1.Enabled = false; Thread.Sleep(2000); Form f = this.FindForm(); f.Controls.Remove(this); ExitScreen es = new ExitScreen(); f.Controls.Add(es); return; } //monster mouvement if (drawX > monsterX) { monsterX++; } if (drawX < monsterX) { monsterX--; } if (drawY > monsterY) { monsterY++; } if (drawY < monsterY) { monsterY--; } //collisions checks and other processing Rectangle monsterRec = new Rectangle(monsterX, monsterY, 40, 40); Rectangle characterRec = new Rectangle(drawX, drawY, 40, 40); for (int i = 0; i < monstersX.Count; i++) { // Rectangle monRec = new Rectangle(monstersX[i], monstersY[i], ); } if (monsterRec.IntersectsWith(characterRec)) { SoundPlayer player = new SoundPlayer(Properties.Resources.Beep); player.Play(); timer1.Enabled = false; Thread.Sleep(2000); Form f = this.FindForm(); f.Controls.Remove(this); ExitScreen es = new ExitScreen(); f.Controls.Add(es); return; } Refresh(); }