/// <summary>
 /// Processes a double animation with keyframes, looking for known
 /// special values to store with an adapter.
 /// </summary>
 /// <param name="da">The double animation using key frames instance.</param>
 private void ProcessDoubleAnimationWithKeys(DoubleAnimationUsingKeyFrames da)
 {
     // Look through all keyframes in the instance.
     foreach (DoubleKeyFrame frame in da.KeyFrames)
     {
         var d = DoubleAnimationFrameAdapter.GetDimensionFromIdentifyingValue(frame.Value);
         if (d.HasValue)
         {
             _specialAnimations.Add(new DoubleAnimationFrameAdapter(d.Value, frame));
         }
     }
 }
예제 #2
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 /// <summary>
 /// Processes a double animation with keyframes, looking for known
 /// special values to store with an adapter.
 /// </summary>
 /// <param name="da">The double animation using key frames instance.</param>
 private void ProcessDoubleAnimationWithKeys(DoubleAnimationUsingKeyFrames da, Storyboard sb)
 {
     // Look through all keyframes in the instance.
     foreach (DoubleKeyFrame frame in da.KeyFrames)
     {
         var d = DoubleAnimationFrameAdapter.GetDimensionFromMagicNumber(frame.Value);
         if (d.HasValue)
         {
             _specialAnimations.Add(new DoubleAnimationFrameAdapter(d.Value, frame, this, sb));
         }
     }
 }
예제 #3
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        /// <summary>
        /// Walks through the known storyboards in the control's template that
        /// may contain identifying values, storing them for future
        /// use and updates.
        /// </summary>
        void UpdateAnyAnimationValues()
        {
            if (_knownHeight > 0 && _knownWidth > 0)
            {
                // Initially, before any special animations have been found,
                // the visual state groups of the control must be explored.
                // By definition they must be at the implementation root of the
                // control.
                if (_specialAnimations == null)
                {
                    _specialAnimations = new List <AnimationValueAdapter>();

                    foreach (VisualStateGroup group in VisualStateManager.GetVisualStateGroups(this))
                    {
                        if (group == null)
                        {
                            continue;
                        }
                        foreach (VisualState state in group.States)
                        {
                            if (state != null)
                            {
                                Storyboard sb = state.Storyboard;

                                if (sb != null)
                                {
                                    // Examine all children of the storyboards,
                                    // looking for either type of double
                                    // animation.
                                    foreach (Timeline timeline in sb.Children)
                                    {
                                        DoubleAnimation da = timeline as DoubleAnimation;
                                        DoubleAnimationUsingKeyFrames dakeys = timeline as DoubleAnimationUsingKeyFrames;
                                        if (da != null)
                                        {
                                            // Look for a special value in the To property.
                                            if (da.To.HasValue)
                                            {
                                                var d = DoubleAnimationToAdapter.GetDimensionFromIdentifyingValue(da.To.Value);
                                                if (d.HasValue)
                                                {
                                                    _specialAnimations.Add(new DoubleAnimationToAdapter(d.Value, da));
                                                }
                                            }

                                            // Look for a special value in the From property.
                                            if (da.From.HasValue)
                                            {
                                                var d = DoubleAnimationFromAdapter.GetDimensionFromIdentifyingValue(da.To.Value);
                                                if (d.HasValue)
                                                {
                                                    _specialAnimations.Add(new DoubleAnimationFromAdapter(d.Value, da));
                                                }
                                            }
                                        }
                                        else if (dakeys != null)
                                        {
                                            // Look through all keyframes in the instance.
                                            foreach (DoubleKeyFrame frame in dakeys.KeyFrames)
                                            {
                                                var d = DoubleAnimationFrameAdapter.GetDimensionFromIdentifyingValue(frame.Value);
                                                if (d.HasValue)
                                                {
                                                    _specialAnimations.Add(new DoubleAnimationFrameAdapter(d.Value, frame));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                // Update special animation values relative to the current size.
                foreach (AnimationValueAdapter adapter in _specialAnimations)
                {
                    adapter.UpdateWithNewDimension(_knownWidth, _knownHeight);
                }

                // HACK: force storyboard to use new values
                foreach (VisualStateGroup group in VisualStateManager.GetVisualStateGroups(this))
                {
                    if (group == null)
                    {
                        continue;
                    }
                    foreach (VisualState state in group.States)
                    {
                        if (state != null)
                        {
                            Storyboard sb = state.Storyboard;

                            if (sb != null)
                            {
                                // need to kick the storyboard, otherwise new values are not taken into account.
                                // it's sad, really don't want to start storyboards in vsm, but I see no other option
                                sb.Begin(this);
                            }
                        }
                    }
                }
            }
        }