public WhiteMage(int hP = 150, int aP = 10, int dP = 20, int mana = 400, int abilityPower = 100) : base(hP, aP, dP, abilityPower) { this.MaxMana = mana; this.mana = MaxMana; arrSpells[0] = new Spell(5, 4, "Heal", true, true); arrSpells[1] = new Spell(0, 15, "Mass Stun", false, false); // Modifies the entire enemy team "Has attacked" variable to true? arrSpells[2] = new Spell(5, 7, "Mass Shield", false, true); // Increases the defense points of the entire team by amount for turn }
public BlackMage(int hP = 150, int aP = 10, int dP = 20, int mana = 400, int abilityPower = 100) : base(hP, aP, dP, abilityPower) { this.MaxMana = mana; this.mana = maxMana; arrSpells[0] = new Spell(5, 4, "Fire ball", true, false); arrSpells[1] = new Spell(10, 15, "Fire rain", false, false); arrSpells[2] = new Spell(5, 7, "Drain Health", true, false); }