예제 #1
0
 public DotsAplenty(Game game, EndCutscene64Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
   this.UpdateOrder = 1000;
 }
예제 #2
0
파일: ZoomOut.cs 프로젝트: Zeludon/FEZ
 public ZoomOut(Game game, EndCutscene64Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
   this.UpdateOrder = 1000;
 }
예제 #3
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 public MulticoloredSpace(Game game, EndCutscene64Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
   this.UpdateOrder = 1000;
 }
예제 #4
0
 protected override void Dispose(bool disposing)
 {
     this.GameState.InEndCutscene    = false;
     this.GameState.SkipRendering    = false;
     EndCutscene64Host.Instance      = (EndCutscene64Host)null;
     this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
     base.Dispose(disposing);
 }
예제 #5
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 public EndCutscene64Host(Game game)
     : base(game)
 {
     EndCutscene64Host.Instance = this;
 }
예제 #6
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 public EndCutscene64Host(Game game)
   : base(game)
 {
   EndCutscene64Host.Instance = this;
 }
예제 #7
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 protected override void Dispose(bool disposing)
 {
   this.GameState.InEndCutscene = false;
   this.GameState.SkipRendering = false;
   EndCutscene64Host.Instance = (EndCutscene64Host) null;
   this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
   base.Dispose(disposing);
 }
예제 #8
0
파일: WhiteNoise.cs 프로젝트: tanis2000/FEZ
 public WhiteNoise(Game game, EndCutscene64Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }