public void WillAcceptACellAndUseItsState() { _cell = new Cell(Coordinate.Create(0, 0)) { State = CellState.Alive }; _cellManagement = new CellManagement(_cell); Assert.That(_cellManagement.CellState, Is.EqualTo(CellState.Alive)); }
private void CreateCell(CellState cellState) { _cell = new Cell(Coordinate.Create(0, 0)) { State = cellState }; }