public void WillAcceptACellAndUseItsState()
        {
            _cell = new Cell(Coordinate.Create(0, 0))
                        {
                            State = CellState.Alive
                        };

            _cellManagement = new CellManagement(_cell);

            Assert.That(_cellManagement.CellState, Is.EqualTo(CellState.Alive));
        }
 private void CreateCell(CellState cellState)
 {
     _cell = new Cell(Coordinate.Create(0, 0))
                 {
                     State = cellState
                 };
 }