public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, 20f); _border = new Border(World, ScreenManager, Camera); _agent = new Agent(World, ScreenManager, new Vector2(5f, -10f)); _pyramid = new Pyramid(World, ScreenManager, new Vector2(0f, 15f), PyramidBaseBodyCount, 1f); SetUserAgent(_agent.Body, 1000f, 400f); }
public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, 20f); _border = new Border(World, Lines, Framework.GraphicsDevice); _agent = new Agent(World, new Vector2(5f, -10f)); _pyramid = new Pyramid(World, new Vector2(0f, 15f), PyramidBaseBodyCount, 1f); SetUserAgent(_agent.Body, 1000f, 400f); }