public void Dispose() { Body.Dispose(); GC.SuppressFinalize(this); }
public void RemoveBody(Body body) { var fixtures = body.FixtureList.ToArray(); foreach (var fixture in fixtures) { fixture.Dispose(); } body.Dispose(); }
public void Destroy(Body body) { Status = BodyStatus.Destroyed; ExplosionAnimation.Activate (body); //body.DestroyFixture(); body.Dispose(); }