//Save local values manually. public void SavePrefs() { setting.Set(SPEED_KEY, sSpeed); setting.Set(PITCH_KEY, sPitch); setting.Set(SPEED_STEP_KEY, speedStep); setting.Set(PITCH_STEP_KEY, pitchStep); Param.SetPlayerPrefs(SaveKey, setting); PlayerPrefs.Save(); }
//Save local values manually. public void SavePrefs() { setting.Set(LOCALE_KEY, Locale); Param.SetPlayerPrefs(SaveKey, setting); PlayerPrefs.Save(); }
//Save local values manually. public void SavePrefs() { setting.Set(LANGUAGE_KEY, Language); Param.SetPlayerPrefs(SaveKey, setting); PlayerPrefs.Save(); }