//Load local values manually. public void LoadPrefs() { setting = Param.GetPlayerPrefs(SaveKey, setting); speedStep = Mathf.Clamp(setting.GetFloat(SPEED_STEP_KEY, speedStep), STEP_MIN, 2.0f); pitchStep = Mathf.Clamp(setting.GetFloat(PITCH_STEP_KEY, pitchStep), STEP_MIN, 2.0f); float oldSpeed = sSpeed; //For check the change of value. SetSpeed(setting.GetFloat(SPEED_KEY, sSpeed)); if (oldSpeed != sSpeed && OnSpeedChanged != null) { OnSpeedChanged.Invoke(sSpeed); } float oldPitch = sPitch; //For check the change of value. SetPitch(setting.GetFloat(PITCH_KEY, sPitch)); if (oldPitch != sPitch && OnPitchChanged != null) { OnPitchChanged.Invoke(sPitch); } }
//Load local values manually. public void LoadPrefs() { setting = Param.GetPlayerPrefs(SaveKey, setting); Locale = setting.GetString(LOCALE_KEY, Locale); }
//Load local values manually. public void LoadPrefs() { Param param = Param.GetPlayerPrefs(SaveKey); SetValue(param); }
//Load local values manually. public void LoadPrefs() { setting = Param.GetPlayerPrefs(SaveKey, setting); Language = ConvertToSystemLanguage(setting.GetString(LANGUAGE_KEY, Language.ToString())); }