static public int constructor(IntPtr l) { try { FairyGUI.MeshColliderHitTest o; UnityEngine.MeshCollider a1; checkType(l, 2, out a1); o = new FairyGUI.MeshColliderHitTest(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int HitTest(IntPtr l) { try { FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l); FairyGUI.Container a1; checkType(l, 2, out a1); UnityEngine.Vector2 a2; checkType(l, 3, out a2); var ret = self.HitTest(a1, ref a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }
static public int ScreenToLocal(IntPtr l) { try { FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l); UnityEngine.Camera a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); UnityEngine.Vector2 a3; checkType(l, 4, out a3); var ret = self.ScreenToLocal(a1, a2, ref a3); pushValue(l, true); pushValue(l, ret); pushValue(l, a3); return(3); } catch (Exception e) { return(error(l, e)); } }
static public int SetArea(IntPtr l) { try { FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.SetArea(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }