static public int constructor(IntPtr l)
 {
     try {
         FairyGUI.MeshColliderHitTest o;
         UnityEngine.MeshCollider     a1;
         checkType(l, 2, out a1);
         o = new FairyGUI.MeshColliderHitTest(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int HitTest(IntPtr l)
 {
     try {
         FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l);
         FairyGUI.Container           a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector2 a2;
         checkType(l, 3, out a2);
         var ret = self.HitTest(a1, ref a2);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ScreenToLocal(IntPtr l)
 {
     try {
         FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l);
         UnityEngine.Camera           a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 3, out a2);
         UnityEngine.Vector2 a3;
         checkType(l, 4, out a3);
         var ret = self.ScreenToLocal(a1, a2, ref a3);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a3);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetArea(IntPtr l)
 {
     try {
         FairyGUI.MeshColliderHitTest self = (FairyGUI.MeshColliderHitTest)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         System.Single a4;
         checkType(l, 5, out a4);
         self.SetArea(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }