public BubbleEvent ( string strType, object data ) : bool | ||
strType | string | |
data | object | |
리턴 | bool |
static int BubbleEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.EventDispatcher obj = (FairyGUI.EventDispatcher)ToLua.CheckObject <FairyGUI.EventDispatcher>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); bool o = obj.BubbleEvent(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int BubbleEvent(IntPtr l) { try { FairyGUI.EventDispatcher self = (FairyGUI.EventDispatcher)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); var ret = self.BubbleEvent(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }