private void registerEvents()
 {
     server = new Handlers.Server(this);
     player = new Handlers.Player(this);
     Exiled.Events.Handlers.Server.RoundStarted      += server.OnRoundStarted;
     Exiled.Events.Handlers.Server.RoundEnded        += server.OnRoundEnd;
     Exiled.Events.Handlers.Server.WaitingForPlayers += server.OnWaitingForPlayers;
     Exiled.Events.Handlers.Player.TriggeringTesla   += player.OnTriggerTesla;
 }
        private void unRegisterEvents()
        {
            Exiled.Events.Handlers.Server.RoundStarted      -= server.OnRoundStarted;
            Exiled.Events.Handlers.Server.RoundEnded        -= server.OnRoundEnd;
            Exiled.Events.Handlers.Server.WaitingForPlayers -= server.OnWaitingForPlayers;
            Exiled.Events.Handlers.Player.TriggeringTesla   -= player.OnTriggerTesla;

            server = null;
            player = null;
        }