/// <summary> /// /// </summary> /// <param name="value"></param> public void SetChildrenLayer(int value) { int cnt = _children.Count; for (int i = 0; i < cnt; i++) { DisplayObject child = _children[i]; child._SetLayerDirect(value); if ((child is Container) && child._paintingMode == 0) { ((Container)child).SetChildrenLayer(value); } } }