static public int TransformRect(IntPtr l) { try { FairyGUI.DisplayObject self = (FairyGUI.DisplayObject)checkSelf(l); UnityEngine.Rect a1; checkValueType(l, 2, out a1); FairyGUI.DisplayObject a2; checkType(l, 3, out a2); var ret = self.TransformRect(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }