private static void LogVersion() { if (FB.facebook != null) { FacebookLogger.Info(string.Format("Using Facebook Unity SDK v{0} with {1}", FacebookSdkVersion.Build, FB.FacebookImpl.SDKUserAgent)); } else { FacebookLogger.Info(string.Format("Using Facebook Unity SDK v{0}", FacebookSdkVersion.Build)); } }
private static void LogVersion() { // If we have initlized we can also get the underlying sdk version if (facebook != null) { FacebookLogger.Info(string.Format( "Using Facebook Unity SDK v{0} with {1}", FacebookSdkVersion.Build, FB.FacebookImpl.SDKUserAgent)); } else { FacebookLogger.Info(string.Format("Using Facebook Unity SDK v{0}", FacebookSdkVersion.Build)); } }
public static void Info(string format, params string[] args) { FacebookLogger.Info(string.Format(format, args)); }