예제 #1
0
 public void Start()
 {
     FB.facebook = this.FBGameObject.Facebook;
     FB.OnDLLLoadedDelegate();
     FB.LogVersion();
     MonoBehaviour.Destroy(this);
 }
예제 #2
0
 public void Start()
 {
     FB.facebook = this.FBGameObject.Facebook;
     FB.OnDLLLoadedDelegate();
     FB.LogVersion();
     UnityEngine.Object.Destroy(this);
 }